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Blight and Dazzle

This is a new twist to the game so we will cover the basics here and add more as we discover additional details.


Currently all areas have been afflicted by what is known as ‘Blight’. This has meant that otherwise hidden Dots are appearing all over the world (one per S2 L17 cell) as Feral Dots in the wild. If there is a Feral Dot in your close proximity you will see a marker next to your Map icon (which will have turned green) on your main screen:


Tap on the green map icon to see what is around you:

Your overworld map shows a green haze wherever there is a Feral Dot waiting to be rescued, and the closest Feral Dots to you (those that are in range) have the Feral icon (the colour of which is a very approximate indication of the colour of the Feral Dot).


If you cannot see the green haze then either the Blight has been totally cleared from your area (unlikely) or you may have ‘Show Blight’ disabled. Make sure that the lower slider (of the 2 at the top right of your screen) is slid to the right.


You can also see that there is a Habitat in range, however it is within the green haze and will have one or more Dots ‘locked’ (meaning that you cannot Hatch with them) until you or another Keeper, rescues the Dot from that location.



If you tap on one of the Feral Dot icons, you will see a pop-up providing a little information about the Feral Dot.

We can see the Feral Dot Level (equivalent to Keeper Dot Bond Level), and a Trait Match Multiplier which provides a Dazzle Buff should you want to try to rescue the Feral Dot – more on that later.



Tap ‘See Traits’ and you will be able to see exactly which Traits you have matched with the Feral (matching Traits will have a thin grey outline):

So, if you are ready to start an encounter simply tap ‘let’s go’ on the initial Feral Dot pop-up and the Feral and your Dot will appear in AR. The Feral Dot will take a second or two to settle into position and then the Dazzling can commence!


The object of Dazzling is to ‘Lasso’ the Feral Dot until its Health diminishes to zero, at which point it is deemed to be ‘rescued’. Lassoing involves drawing complete circles (or ellipses or any other shape as long as they are unbroken, do not touch the Feral Dot and are effectively closed).



For a circle to count at all, it must be ‘complete’ – meaning that the start and end must meet or cross over to ‘close’ the circle. This becomes much easier with practice.

The official pictures above do not make it crystal clear that you must make three consecutive, completed, circles first, before the initial lasso is counted, subsequent consecutive circles count as one lasso per completed circle. After you have completed the three initial circles, the screen will prompt you to ‘release’, which means lift your circling finger off the screen. THIS IS NOT AN INSTRUCTION – this simply means that if you do release, from this point forward, Damage will be inflicted on the feral Dot and it will lose some Health – read more below:


As you complete consecutive lassos you will notice the Feral Dot Health Bar declining and a lasso Multiplier number (bonus) increasing. The Lasso Multiplier number increases by 0.25 (rounded on screen) for each successive completed lasso after the initial 3. When you release, the Damage done to the Feral Dot’s Health will be scaled by the Lasso Multiplier active when you released.

Be aware that the maximum lasso Multiplier is 4x, completing any further circles without releasing will not reduce the Feral Dot Health any further so keep one eye on that, and when/if it reached 4x, release straight away. You can then start circling again to reduce the Feral Do’s damage further. Lasso Multipliers can be seen here:

The Multipliers shown on screen in the game are rounded to 1DP.


Note: once you have released, you will need another 3 consecutive circles before the Lasso Multiplier starts to increment again.


When you have reduced the Feral Dot’s Health to zero, you have ‘rescued’ the Feral and it will be freed from the Blight. You have ‘Dazzled’ the Feral Dot and ‘rescued’ it.


(Quite why causing Damage and reducing an entity’s Health to zero results in a ‘rescue’ we have no idea but those are terms used in the game!).


After completing the recuse mission, you will be rewarded with BlightBux and Dot XP, the quantities of which depend on the Level of the feral Dot you have rescued. The following table shows the current Feral Levels and Rewards:

BlightBux are a new in-game currency that can be used to purchase items from the Store. Some items are fairly static, others rotate daily, and there are occasional special one-off offers. There is little point in hoarding BlightBux as you can only retain a maximum of 12,500 at any time. If you have reached 12,500 then any additional Ferals you rescue will only reward Dot XP.


Tips (not guaranteed but worth a try if you are having difficulties):


  • If the feral Dot appears too close on your screen, take a couple of steps backwards – if you are lucky, the Feral Dot will take up less space onscreen and you will remain within range.
  • Feral Dots tend to do most of their movements by jumping from side to side, try tipping your device on its side into landscape (or widescreen) mode to allow a little more flexibility in lassoing the feral Dot.
  • You could also experiment with ‘tricking’ the AR by trying to get the Feral Dot to initially settle between two objects that contrast with the surrounding area. It may just be possible to prevent the Feral from jumping around if the AR thinks that there are solid obstacles in the way


So, you have successfully rescued a Feral – what next? Well, the rescued Feral will appear in your Visitor Dots tab and you have the option to Hatch with them should you wish. The Hatch cost of rescued Ferals is currently set to base cost (i.e. 1x). You can check out the cost by simply tapping the Feral Dot in the Visitor Dots tab.


Rescued Dots will remain in your Visitor Dot tab for 24 hours, after which they are gone forever!


Feral Trait Match Multipliers


So, we have covered the basic `Lasso Multipliers, but there’s another one to consider too! For every Trait that your Dot matches with the Feral, there is an additional factor – the Trait Match Multiplier. Once again, this scales with increasing Trait matches as listed in the Table below:

The Trait Match Multipliers appear to compound with the other Multipliers therefore making the Feral Dot easier to rescue!

 

Feral Dot Health and Keeper Dot Damage.


As with any battle system, there must be baseline values for Health (Feral only) and Damage done (Keeper Dot only) which determine the difficulty or ease with which the Feral Dot can be rescued. The current Damage base stats vary according to the Bond Level of your Dot and are summarised below:


Feral Dot Health similarly scales with the Feral Dot Level and the current base stats are given below:

Misc.


There are other parameters within the Feral Dot Dazzling and rescue mechanic however for now these appear to be as yet unused and are perhaps intended for further tweaks or special Dazzle events. When they become an obvious part of the game, we will add them to his page!




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