Archetypes
You may have seen the term Archetype used in the game and discussions in various SocMed platforms. Well, here we will attempt to answer the question "What is an Archetype?".
Archetype definition:
From the ancient Greek αρχέτυπο, meaning “original Pattern”. A similar definition is found in dictionaries and lexicons around the world. As we are UK based (no jokes please), our Collins Dictionary provides the following: “An archetype is something that is considered to be a perfect or typical example of a particular kind of person or thing, because it has all their most important characteristics.”.
This is a Dot card of a ‘standard’ xxx Archetype (clownfish to hold anchor):
And this is one of the same Archetype (xxx) with xxx material (clownfish to hold anchor):
There is hope that colour bars will be introduced for our Dots, but that is perhaps for the future. Even if colour bars are added for our Dots it will be down to a visual comparison to determine compatibility which is not ideal since the average human cannot accurately commit a specific colour shade to memory for any significant period of time (Source: Flombaum JI, Bae G, Olkkonen M, Allred SR. Why Some Colors Appear More Memorable Than Others: A Model Combining Categories and Particulars in Color Working Memory. Journal of Experimental Psychology. 2015).
To view the visual colour requirements for any of the current Archetypes in the game (we will update as and when we can), you can check them out here on the Archetypes reference page: Archetypes
To decode the colour/s that your Dot possesses you can save your Dot’s DNA profile as a text file (instructions here: add hyperlink) and then follow the detailed instructions here (add hyperlink) to locate, extract and decode your Dot’s colours.
So, colour discussion over, where can I find a list of the Archetypes, their Traits and requirements? Simply follow the same link above for the Archetype Colours and it will take you to the full Archetypes reference page.
{Add more about classic Archetypes, competitions, release mechanics etc.}